3ds Max 2009 Features
With each new release, Autodesk software
solutions become more intuitive and user friendly,
while gaining functionality and a broader tool set.
The following videos introduce the new features and
functionality of Autodesk® 3ds Max® software.
|
|
Modeling and Animation
With the introduction of the ForeFeet
option, Biped now fully supports
four-legged characters, In this video,
animators see that the center of mass
can be animated using external pivots,
like the working pivot, making it easier
to create realistic body movements like
falling forward. Animators also see how
the Walkthrough Assistant simplifies the
process of creating walk-throughs and
how soft selections can be interactively
adjusted with a few mouse-clicks.
|
Iterative Rendering
This video introduces the new Reveal™
rendering technology that streamlines
the process of tweaking, finalizing, and
experimenting with animator’s renders.
The framebuffer adds a subset of render
settings, enabling animators to switch
from high to low-quality settings and to
include or exclude features, while
continuing to make test renderings and
scene changes.
|
Materials and Maps
This video introduces ProMaterials™
technology, a set of powerful and
flexible materials new to Autodesk 3ds
Max. These mental ray® software
materials can create extremely realistic
surfaces and have a full set of
customizable features. The new composite
map adds numerous features and a simple
workflow for the creation of complex
maps, with layers, masks, opacity, and
more. The viewports now support the
display of multiple maps so results can
be seen without test renderings.
|
Mapping
The new Spline Mapping tool can map
otherwise difficult geometry by using
splines to drive the UV generation. In
this video, animators see how they can
map twisted roads, arches, and
characters’ limbs in minutes. In
addition, improved Relax and Pelt
workflows streamline UVW unwrapping,
enabling animators to achieve desired
results in fewer steps.
|
|
|
Lighting
Powerful photometric lights make
realistic light creation a snap.
Templates, distribution, and shapes are
all available in a single light object.
This video demonstrates how the viewport
can display IES lights and their web
distribution. It also highlights the
daylight system sky, which now supports
new sky models. Learn about how support
for weather data files can accurately
re-create weather and lighting
conditions on specific dates or over a
period of time.
|
mental ray
Support for mental ray proxies allows
animators to create scenes with a huge
number of object instances, while
allowing fast rendering and keeping
memory usage low. This video introduces
new options that let animators control
how individual objects interact with
Final Gather. It highlights the new
mental ray-specific render elements that
offer many options for post-processing
and compositing. Learn about the glare
shader, which provides realistic glare
around bright areas of the rendered
image.
|
Production Shaders
This video introduces the mental ray
production shaders that further improve
the rendering capabilities of 3ds Max
2009. With two images and a few shaders,
artists can match lighting and
reflection of an existing background
image. The new easy-to-use HDR Image
Motion Blur shader creates fast and
realistic motion blur effects.
|
|
|
Navigation Tools
This video introduces two easy-to-use
viewport navigation tools in Autodesk®
3ds Max® 2009 software: ViewCube™ and
the SteeringWheels™ technology. These
tools, which can also be found in other
Autodesk 3D products, provide users with
a familiar way to navigate scenes. The
ViewCube control makes it easy to orbit
or look at an object from different
angles. The SteeringWheels control makes
exploring an architectural interior or a
game level a whole new experience.
|
|
|
User Interface
The 3ds Max user interface has been
improved and made more consistent by
renaming and reorganizing some of the
tools. The new Infocenter tool, which is
used in other Autodesk products, is the
front end for a new way to access help
files and get to the information artists
are looking for. Scene Explorer now has
permanent filters to further improve the
way scenes can be managed.
|
|
|