If you are designing your products with CAD you have already made the investment. Here you will see how you can get a really big return on that investment. Luke will show advanced techniques from his experience in game development to create cinema quality interactive environments for advertising, publishing, training, troubleshooting, repairing and ordering your products. Luke's examples will thrill like a movie and educate like nothing you have seen! This is a new level of technical simulation.
Luke has designed an implemented a production pipeline which allows him to take CAD design data, convert it to 3ds Max models, light, texture map, detail the models into accurate representations of the products and then produce interactive media using these models. The first example below shows one of his early test models of a Dewalt power drill that will rotate, and disassemble on a web page.




The second model shows a large semiconductor manufacturing tool from Versa Corp. (a mythical company) which processes wafers in a clean room. The model is interactive on a web site through Flash and allows the user to drill down into the assembly to an individual part.

First the user is prompted to "click and activate" the first module, the Loader Module, for preventive maintenance.

Then the Loader Module is exposed for further examination. The user is cautioned to practice Safety First, since the system often uses poisonous gasses which can cause death and injury.

Then that subsystem is exposed to further scrutiny and examination. The user is provided with a series of 7 steps to be performed.

As the user "drill down" through the subassemblies he is directed and prompted to continue.

The user removes the 46599 Cap from the 85474A Table Casing.

And finally, the user is shown how to disconnect, lift out and remove Assembly 85474A from the Table Casing. All interactively and animated and in 3d. The other material he demonstrated is proprietary can cannot be shown yet.
Jeffrey recently moved to Austin from Los Angles and showed some of his work. See below:

First one (old man) is Copyright Eyetronics and is an Eyetronics scan
remodeled in Maya and sculpted/painted in Zbrush

Second one (creature) is mine no need for copyright. done in maya textures done
100% in photoshop

Third one (ieles) is copyright Mutable Realms. modeled in 3ds max textured in
Deep Paint 3d

Fourth (pigfish) is copyright Mutable Realms. modeled in 3ds max textured in
Deep Paint 3d

Fifth (arnold) nurbs modeled in maya, available for purchase on turbo squid for
$100
Jeff
Jeffrey Ian Wilson
Freelance 3D Character Modeling & Training jeffrey_ian_wilson@hotmail.com
ITT Technology Center, 6330 Highway 290
East Suite 150, Austin, TX 78723.
Contact:
Bill Bottorff
bbott@ausbcomp.com
512-328-4747